Invocations

Clarifications:

Invocations do not require any material components unless noted.

An invocation requires Concentration if the spell effect it mimics does (unless otherwise noted).

Invocations that work at will do precisely that - work as desired, rather than as per a spell that must be cast & recast.

Additional Spells: These invocations are removed from the game & the appropriate spells are instead added to the Warlock spell list (as noted under Spells). Revised Invocations:
 * Bewitching Whispers
 * Dreadful Word
 * Minions of Chaos
 * Mire the Mind
 * Sculptor of Flesh
 * Sign of Ill Omen
 * Thief of Five Fates
 * Aspect of the Moon – prerequisite: Pact of the Tome or Archfey Patron
 * Beguiling Influence– gain Expertise if you are already proficient
 * Eldritch Smite – when you take this invocation you may choose a different type of damage appropriate to your Patron (fire for a fiend, perhaps necrotic for an Old One, etc.)
 * Fiendish Vigor - ?
 * Ghostly Gaze – duration is Concentration up to 10 minutes
 * Gaze of Two Minds - you do not need to use your action to maintain the connection but it ends if you are rendered Incapacitated, you use it on another creature, or you cancel the effect
 * Grasp of Hadar - can be used once per target per casting (rather than once per turn)
 * Improved Pact Weapon – note that some functions are now subsumed into Pact of the Blade. If you summon a bow or crossbow, it magically produces one piece of ammunition each time you make a ranged attack with it, unless you manually load it. The ammunition produced by the weapon vanishes the instant after the it hits or misses a target.
 * Lance of Lethargy - can be used once per target per casting (rather than once per turn)
 * One with Shadows - you can use your action to Hide (make a Stealth check)
 * Repelling Blast - can be used once per target per casting
 * Trickster’s Escape – require no verbal, somatic or material component
 * Witch Sight - within 30ft you can see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. (Devil's Sight + Witch Sight = Truesight)

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