Movement

Clarifications & Reminders: Travel Pace (p182)
 * Moving through an ally’s space counts as difficult terrain.
 * Move is not a separate action. You can just move up to your Speed, split however you like.
 * Small races and dwarves move 25', not 20'.
 * Attacks of Opportunity only occur when leaving an enemy’s threatened area.
 * There is no special bonus for Charge unless you take the feat.

Travel pace may be affected by other modifiers such as racial speed, encumbrance, etc.

Jumping (p182)

You can extend the distance you jump by making a Strength (Athletics) check with a DC of 15 + (extra distance in feet). If armor would grant disadvantage on Dexterity (Stealth) checks, it will also grant disadvantage on this check. I may allow a second check - if you fail the jump, to attempt to catch the ledge, etc. with your hands; or to remain standing if you succeed at the jump.

Activity While Traveling (p182-183)

Performing ‘other activities’ (Navigate, Track, etc.) while traveling at a fast pace imposes a -5 penalty to any checks (or +5 DC). A character can do one of these activities while still scanning for threats if he or she moves at a slow pace – or at a fast pace with a -5 penalty to both activities.

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