Skills

Medicine

In addition to the few listed effects this skill now includes the functions from the Healer feat:
 * A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness (DC10).


 * When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.

Return to House Rules
 * As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from a healer's kit again until it finishes a short or long rest.