Sorcerer

Sorcerer

Warning – sorcerer is a tricky class. It presents as the ‘simpler’ arcane caster but in actuality is the most complex core class, requiring careful thought in both build and play due to the limited spell list and the interactions of metamagics with spell choice.

Even worse, it is counterintuitive in that as written it “punishes” thematic design. The fluff suggests that a sorcerer is tightly linked to an origin, so logically most players would pick spells that fit that concept. In reality, however, only a handful of spells really work with each metamagic, especially given the remarkably limited spell choices available to Sorcerers and the smallest number of known spells of all the 'pure' caster classes. So Sorcerers are actually defined by their metamagic choices rather than their Origin (even a cursory internet search shows how little variation there is in solid sorcerer builds - they nearly all have the same spell choices).

I'm completely dissatisfied with this, so first I allow much greater flexibility in spell choice if you want to design your character around a sorcerous origin. My plan is to expand the spells known to a sorcerer based on his Origin (similar to Land Druids). For now, I will work with your to create a list of additional known spells for your character.

I also encourage re-flavoring spells. Usually this can only be cosmetic, but I may allow occasional mechanical change (for ex, ice bolt instead of fire bolt for a White Dragon sorcerer). The more thematic and limited you are with spell selection, the more likely I will allow spell choices from other class lists and modify exiting spells.

I’m also open to new sorcerous origins, but I always suggest we first try to reflavor or customize one of the existing ones.

Metamagics

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