Witch Bolt

Changes:

Target must make a Constitution save or be restrained. You damage the target on current (and subsequent) turns whether or not he is restrained. A target that is restrained by this spell can attempt a new saving throw at the start of each of its turns to end the restrained condition.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial and secondary damage increases by 1d12 for each slot level above 1st.

Return to Spells (Revised)