House Rules

House Rules & Clarifications for my 5e games

I allow options from Xanathar’s - subclasses, spells, races, feats, etc. I try to note exceptions but reserve the right in any case to disallow or modify something. Generally I also allow options from the Sword Coast Adventurer’s Guide and the Elemental Evil Player’s Companion. Material from Unearthed Arcana, Eberron, Mordenkainen’s Tome of Foes, Volo’s, and other books or third party material will be dealt with on a case-by-case basis.

In particular I like the Class Feature Variants from UA (linked here ). I allow nearly all the options.

Insert note on reflavoring & substitution/modification of class features

Class changes (Chapter 3)

Barbarian

Cleric

Fighter

Monk

Ranger

Rogue

Sorcerer

Warlock

Customization Options (Chapter 6)

Feats (revised)

Feats (new)

Using Ability Scores (Chapter 7)

Ability Checks

Passive Ability Scores

Skills

Stealth & Invisibility

Adventuring (Chapter 8)

Movement

The Environment

Resting

Combat (Chapter 9)

Actions

General Combat Notes

Ranged Combat

Interacting With Objects Around You

Special Actions in Combat

Death

Spells (Chapter 11)

Known & Prepared Spells

Spellcasting

Spells (Revised)