War

Bonus Proficiencies

At 1st level, you gain two of the following: martial weapons proficiency, heavy armor proficiency, or a fighting style chosen from the following list: Archery, Dueling, Great Weapon Fighting, or Two-Weapon Fighting.

(Added option of a weapon style to lvl 1 as an alternative for lightly armored/dex based clerics.)

War Priest (Unchanged)

Channel Divinity:  Guided Strike

Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits. When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

(combined Guided Strike and 6th level War God's Blessing)

Student of Warfare

Starting at 6th level, your War Priest ability recovers all uses on a short rest.

(improvement to Channel Divinity abilities)

Divine Strike (unchanged)

Avatar of War 

Starting at 17th level, you gain *resistance to bludgeoning, piercing, and slashing damage.*

(changed from resistance to non-magical damage)

Expanded Spells

swapped 3rd lvl Crusader's Mantle for Haste.

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